


a function to meseaure height of 'wall' by checking how many walls are there one above anotherĢ. So, in order to allow jumps over fences a designer faces several additional problems:ġ. Same as big building wall which is not one wall - these are several 'walls' on diferent levels with 'building wall' texture each. But in terms of game design that is 'a wall' with 'small fence' texture.

I know that when you see a 'small fence' that is 'small fence' for you. If MFD removed 'no wall' restriction you would be probably able to walk through building walls. MFD removes the restriction of 'same level' but not the restriction of 'no wall'. Try to imagine: I understand that there is a function that allows moving to another tile IF it is 'on the same level' AND there is no wall between tiles. Well, on the programming/game design field it is not that simple.
